Für die Alpha Version von ARMA 3 hat Bohemia Interactive nun ein neues Update raus gebracht. Mit dem Patch auf die Version 0.60 erhält das Spiel unter anderem auch ein Sniper Package.
Der Entwickler Bohemia Active hat für die E3 2013 geplant einige Inhalte von der Beta von ARMA 3 zu zeigen. Nun veröffentlichte der Entwickler für ARMA 3 Alpha einen neuen Patch auf die Version 0.60. Neben den vielen Verbesserungen und Bugfixes gibt es erstmals auch neue Inhalte für die Alpha. Der Patch bringt nämlich auch ein Sniper Package mit sich. Dieses Package beinhaltet zwei neue Scharfschützengewehre, das Gepard GM6 Lynx und das M320R Long Range Rifle. Das Update wird für alle, die die Alpha Version von ARMA 3 haben automatisch über Steam installiert und ist ca. 552 Mb groß.
Wir haben hier noch eine Liste mit allen Veränderungen und Neuerungen, die der Patch beinhaltet:
DATA
- Added 1 x BLUFOR M320 LRR .408 sniper rifle
- Added 1 x BLUFOR ghillie suit sniper and spotter duo
- Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle
- Added 1 x OPFOR ghillie suit sniper and spotter duo
- Added 1 x Rangefinder binoculars
- Added sniper Field Manual records
- Added rangefinder hint
- Added Stance Indicator
- Not yet linked to options, but it will be
- Known issue: sometimes shown off-screen – reset user profile or wait for positioning option in Beta
- Fixed: Adjusted rotation speed of turrets for Speedboat
- Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn’t have optics for rear gunner)
- Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad)
- Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels
- Vehicle weapons are now lockable to prevent losing lock during weapon change
- TRG now uses correct 5.56x45mm ammunition
- Fixed: Ammo for MXM in special ammo box
- Combat pace transition from stand to kneel while moving FL fixed
- Weapons disabled in running states
- Radio Protocol: enlarged Combat Protocol – over 100 lines (additionally recorded and configured)
- Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)
- Radio Protocol: 53 new names added for identity usage
- Disabled Difficulty tab in Game Options in MP
- Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
- BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this
- Removed doubled onPauseScript execution
- Ballistic penetration of bushes (foliage) adjusted
- Fixed: Evasive left and Lean left toggle are not conflicting actions
- Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain
- Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground)
- Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now)
- oxygenCapacity parameter of all units changed
- Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named „Rifleman“)
- Fixed: Number of group members of motorized groups
- Changed: Minefield Site now rotates all mines in the direction of the Site module
- Added: Dialog for custom init code for virtual providers in Supports module
- Added: Dialog for custom supply crate init code for supply drop in Supports module
- Fixed: broken Showcase Helicopters texts
ENGINE
- Fixed: Incorrect reloading while in optics
- Fixed: Crash on exiting the game (audio-related)
- Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders
- Helicopter AI improvements (e.g. diving too much during attack runs)
- Improved ship AI path planning
- Added: Reveal action reveals mines
- Decreased mine reveal angle
- Dynamic light influence on AI visibility tweaked further
- Changed threshold for when AI puts on NVG
- Decreased flashlight influence on side recognition
- Terrain decal fix (Stratis runway)
- Fixed: Stabilize car turrets
- Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays
- Fixed: Selection of first RscTree item after opening Scenarios dialogue
- Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)
- Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts
- Fixed: Tree destruction animation
- Sprint now overrides Combat Pace in all cases
- Aiming down in combat pace doesn’t make player start running anymore
- Added config multiplier of damage that crew receives when vehicle crashes to object
- MP score table properly integrated into debriefing display
- Fixed: Ragdoll could interfere with cargo poses in multiplayer
- Fixed: Ragdoll launching into air by destroyed objects
- Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear
- Non-local objects shouldn’t collide with ground (breaking joints – http://feedback.arma3.com/view.php?id=7884)
- Fixed: Random rotation of the submunition pattern (artillery)
- Fixed: Setting of full-screen gamma
- Fixed: markerDir return value type
- Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)